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Meta Resolves Lawsuit Regarding Haptic Feedback Technology in Quest Headsets

Immersion, a pioneer in haptic feedback technology, has reached a settlement with Meta regarding the use of touch-feedback in its Quest VR headsets.

In a recent press release, Immersion announced that it has entered into a licensing agreement with Meta, allowing the latter access to Immersion’s patents for haptic technologies across its hardware, software, VR, and gaming products. The specific terms of the agreement were not disclosed.

“We’re thrilled to grant Meta a license to our patents for haptic technologies,” stated Eric Singer, President and CEO of Immersion. “We’re excited to collaborate with Meta to enhance the delivery of high-quality haptics in their devices.”

Founded in 1993 and headquartered in Aventura, Florida, Immersion initially gained recognition through its collaboration with Microsoft to integrate haptic feedback and touch technology into Microsoft’s DirectX APIs. Over the years, Immersion has expanded its patent portfolio through strategic acquisitions, including a significant portfolio from Cybernet Systems in 1999.

However, Immersion has faced criticism for its aggressive patent litigation tactics, leading some to label it as a “patent troll.” The company’s extensive patent portfolio, which once exceeded 1,650 patents, has been subject to scrutiny, with questions raised about the validity of certain patents.

One such instance highlighted by the Electronic Frontier Foundation blog in 2018 involved a patent related to interactive virtual reality performance theater entertainment systems, which critics argued covered minor enhancements rather than groundbreaking innovations.

Immersion’s legal battles have included high-profile lawsuits against industry giants such as Microsoft and Sony. In 2002, Immersion filed a lawsuit against both companies, alleging patent infringement related to game console controllers. Sony ultimately settled the case for $150 million, while Microsoft opted to purchase a stake in Immersion and obtain a perpetual license.

The company’s litigious nature has extended to other technology firms, with Immersion suing Apple in 2016 over alleged patent infringements concerning the iPhone 6s and Apple Watch. More recently, in May 2023, Immersion initiated legal proceedings against Valve, accusing the company of infringing on its patents with products like the Steam Deck and Valve Index VR headset.

Despite its legal victories and licensing agreements, concerns persist about Immersion’s long-term viability. Analysts have noted that while the company generates revenue from licensing and royalties, its reliance on litigation for growth may not be sustainable. With a limited number of potential defendants capable of significantly impacting its revenue, Immersion faces challenges in maintaining its financial momentum.

As the technology landscape evolves and patent disputes continue to shape industry dynamics, Immersion’s approach to innovation and intellectual property management will remain under scrutiny. While the settlement with Meta represents a positive step forward, the company must navigate the complexities of the legal landscape while striving to drive meaningful advancements in haptic feedback technology.

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